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Accessible Player Experiences: A New Approach to Accessible Game Design

Accessible Player Experiences: A New Approach to Accessible Game Design The focal point of accessible game design has primarily resulted in the addition of accessible options and features after the crucial design choices have already been made. From AbleGamers Charity comes a novel approach to accessible game design. With an emphasis on removing access and challenge barriers from the inception of the game development process, the AbleGamers Charity seeks to catalyze a new wave of game development that strives towards Accessible Player Experience (APX).

Speakers:
Mark Barlet (Founder and Executive Director, AbleGamers Charity)
Greg Haynes (Lead Games User Researcher, AbleGamers Charity)

games for change,g4c,

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