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Sonic 3D Blast DX Director's Cut: Part 10: Spring Stadium Time Challenges

Sonic 3D Blast DX Director's Cut: Part 10: Spring Stadium Time Challenges 0:12 - One of the things that the DX version of this game changed was making Sonic's movement speed faster. This moment was an automatic sequence. In the original version, Sonic was slow enough to land and run towards the dash pad by himself, but the DX version's speed makes him jump over it from the spring, instead. Slightly inconvenient, especially when I'm on a time limit.

Since Spring Stadium is more maze-like with wraparound pathways, to took me a bit longer than usual to figure out how to get through Acts 1 & 2 in time.

For the Act 3 boss, just rely on the higher ground to get a lot of your hits in. Just waiting for Eggman to slam his arms down will waste too much time.

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