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12Patrols - UE4 developement - 03 - The beginnings of an inventory

12Patrols - UE4 developement - 03 - The beginnings of an inventory - Modelled some dice and meeple and made a start on the inventory.

- Physics dice are now spawned at the start of the game, in a random order, at random rotations, and dropped down an invisible dice tower. Once they've come to rest I'm finding the highest attached marker point to determine their value. I've also created an outline shader to highlight a selected item.

- I've also started implementing a text system to guide the player through the game / available actions.

inventory

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