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Setting Item texture to be read from DBC

Setting Item texture to be read from DBC

Texture type is 0 for regular textures, nonzero for skinned textures (filename not referenced in the M2 file!) For instance, in the NightElfFemale model, her eye glow is a type 0 texture and has a file name, the other 3 textures have types of 1, 2 and 6. The texture filenames for these come from client database files:

DBFilesClient\CharSections.dbc
DBFilesClient\CreatureDisplayInfo.dbc
DBFilesClient\ItemDisplayInfo.dbc

0 - NONE - -- Texture given in filename
1 TEX_COMPONENT_SKIN -- Skin -- Body + clothes
2 TEX_COMPONENT_OBJECT_SKIN -- Object Skin -- Item, Capes ("Item\ObjectComponents\Cape\*.blp")
3 TEX_COMPONENT_WEAPON_BLADE -- Weapon Blade -- Used on several models but not used in the client as far as I see. Armor Reflect?
4 TEX_COMPONENT_WEAPON_HANDLE -- Weapon Handle
5 TEX_COMPONENT_ENVIRONMENT -- (OBSOLETE) Environment (Please remove from source art)
6 TEX_COMPONENT_CHAR_HAIR -- Character Hair
7 TEX_COMPONENT_CHAR_FACIAL_HAIR -- (OBSOLETE) Character Facial Hair (Please remove from source art)
8 TEX_COMPONENT_SKIN_EXTRA -- Skin Extra
9 TEX_COMPONENT_UI_SKIN -- UI Skin -- Used on inventory art M2s (1): inventoryartgeometry.m2 and inventoryartgeometryold.m2
10 TEX_COMPONENT_TAUREN_MANE -- (OBSOLETE) Tauren Mane (Please remove from source art) -- Only used in quillboarpinata.m2. I can't even find something referencing that file. Oo Is it used?
11 TEX_COMPONENT_MONSTER_1 -- Monster Skin 1 -- Skin for creatures or gameobjects #1
12 TEX_COMPONENT_MONSTER_2 -- Monster Skin 2 -- Skin for creatures or gameobjects #2
13 TEX_COMPONENT_MONSTER_3 -- Monster Skin 3 -- Skin for creatures or gameobjects #3
14 TEX_COMPONENT_ITEM_ICON -- Item Icon -- Used on inventory art M2s (2): ui-button.m2 and forcedbackpackitem.m2 (CSimpleModel_ReplaceIconTexture("texture"))

texture

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